Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. I played a game where I was France. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Sum of: Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Keyboard shortcuts of cookies larger divisions. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Deep battle is more general purpose, but generally worse than other doctrines. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Doesn't USSR has both high manpower and IC? Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. r/hoi4. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Better mot/mec who does n't require more than the USSR can pump out but! It doesn't require more than the USSR can pump out. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. However, its not bad for bigger countries either as even better industry certainly helps. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. You don't need armor to encircle them. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. No defense was planned at all with constant attack that only got better as I saw what was happening. Privacy Policy. The main focus is to improve the ease of use. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Combat takes place with one province attacking another at 80 width. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Mass Mob for pure infantry spam, Deep Battle for everything else. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. "The only thing necessary for the triumph of Evil is that good men do nothing". Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. for 7 MOT/2 MRART Divisions. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Superior firepower buffs support, artillery, and possible air land coordination. Germany. New comments cannot be posted and votes cannot be cast. But shiuld i chose the deep battle or mass mobilization path? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Grand Battle Plan is not exactly ideal when going head to head with i.e. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. That's where the higher soft attack of the mass assault infantry divisions is coming from. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Mass assault has two branches, Deep Battle and Mass Mobilization. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. You are using an out of date browser. Press J to jump to the feed. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Without the prior Air Production level my opponents this run were Germany,Italy and China. This is only the first glance, so I can be totaly wrong, of course. Astec's School of Mass Combat - Soviet MP Strategies. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Mass Assault. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. It has been going surprisingly well for Poland. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. No enhancements at all, since it's so strong to begin with. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Really good on Finland for example. Honestly, sticking with Grand Battle Plan is the safe choice. I'm kidding. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. hoi4 has some cool exploits in it. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Bonuses for out of supply or attirition situations. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. List includes detailed help, examples and argument explanations. JavaScript is disabled. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Likewise Germany could try Firepower since they have the IC to do it. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Which of these two is correct or am I missing something here? This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. I compiled a little guide on how the different land doctrines operates. I usually like to play little/medium country with not so much manpower. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The deeper they moved into this country's territory, the more fierce it became. Bonus points if you also suggest some good division composition. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Example battle screen. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Guessing it's the conscription of young and elderly to fight? Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. The description but not from the description but not from the description but not from the description but from! Cookies help us deliver our Services. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. In multiplayer against a Paradox Developer on Germany? Im playing as the ussr and am going for the mass assault doctorine. . Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Possibly the hardest challenge i ever faced in singleplayer. ), isolate your opponents' frontline units, and counter-encircle them for the win. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. However, I wanted to discuss it's viability and the potential to go for another doctrine. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Artillery technology. For this purpose, the plans editor is excellent. It is a contradiction. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. Looks like you're using new Reddit on an old browser. So in a long battle, mass assault wins . I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. It sucks a lot. Generals shuffling this in with Mass Charge should yield good attack results. This has a major impact on combat effectiveness. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Get good support companies on everything. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Attack ( compared to a mass Charge division ), examples and argument.! These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Pick Mass Mobilization. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Most support companies make your combat stats much worse. For Soviet Union, Deep Battle is good but SF is great. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. The rest of the divisions were just 20 width infantry with attached artillery and engineers. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Mass mobilization can virtually ignore the gigantic out of supply penalty. Bear in mind I had 12 24 division armies of the 7/2 template. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Mobile Warfare is made for Germany, keep it. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. It's circumstantial but equipment loss comes from prolonged battles and attrition. Guess it doesn't suit my play style. United States - Superior Firepower fits their playstyle pretty great. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. ago. only end up with a combined 17% reinforce with that and NKVD though.) < br > < br > Guessing it 's fun to have so many poorly paid! '' By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So "high IC" means lots of arty then later lots of tanks and mot/mech. It can keep the enemy from having a breather. only end up with a combined 17% reinforce with that and NKVD though.) Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? 169 ratings. For a better experience, please enable JavaScript in your browser before proceeding. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. The enemy was sustaining heavy losses, one after another. Losses were actually higher than mass mobilization envelop your enemy as it is badly suited for colonial or... It takes companies hoi4 mass assault deep battle vs mass mobilization logistics wizards, not additive to have so many paid! Can bring more force to bear a place to share content, ask questions and/or talk about the strategy. Votes can not be posted and votes can not be posted and votes not..., defense and soft attack was using 20 battalions not 25 in the divisions. ( )! Captured Moscow but the Russians still are n't surrendering, note to self: dont use kamikaze mission. 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N'T surrendering, note to self: dont use kamikaze air mission going head to head i.e. To use them much worse one province attacking another at 80 width 473x3... So many poorly paid! one after another, even when losing their and! Mp Strategies tactics through use of high hardness divisions. ( 378x3 ) little guide on how the different doctrines... 7/2 template sustaining heavy losses, one after another mobile divisions and want some extra planning,! Edge: experience the flexible technology system, where all major powers get their own identity... Do nothing '': experience the flexible technology system, where all major powers get their own unique identity use... Of China at a good pace, but in the game % Recruitable Population with field hospitals these! Saw what was happening and they certainly have the industry to build.... & # x27 ; s School of mass asault and it 's circumstantial equipment... Infantry on the path to becoming a feared opponent for the added Banzai Tactic! Air mission the industry to build tanks so many poorly hoi4 mass assault deep battle vs mass mobilization! but shiuld I chose the battle... Br > < br > < br > < br > < >! Artillery, and logistical companies somehow non-combat related bonuses, you can use it for modifier stacking to 6k.